Saturday, December 3, The discovery of a fragment beneath the city of Sharn triggers a race for the remaining pieces. Conspiracy and treachery abound as the forces of good and evil converge to reclaim the sundered crown. While seeking out the Kruthik nest, the adventurers discovered a lost tomb dedicated to an ancient Hobgoblin warlord named Ashurta. They finally found the tomb of Ashurta, battled him and his guardians, and put the undead warlord to rest.

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In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind by a goblin empire and sought by various agents of evil.

It was published in July Completing the Eberron Line. In the 4e era , setting lines were short; the original plan was for each to contain just three books: a big player's book, a big campaign book, and a big adventure book. So when "Seekers of the Ashen Crown" came along to finish the Eberron line, it was actually the second adventure for the setting.

In 4e settings, players were meant to move from 1st to 2nd level in an adventure in the main Campaign Guide , then to go from 2nd to 5th level in the major adventure. Like most of the early 4e adventures, "Seekers of the Ashen" crown was laid out as a folio containing two adventure books: a short book that overviewed the adventure and contained supplementary information like new magic items; and a larger book detailing all the encounters in neat two-page spreads.

Adventure Tropes. The innovation in "Seekers of the Ashen Crown" instead lies in its details. Where the "HPE" adventures had primarily focused on encounters as individual locales, "Seekers of the Ashen Crown" reimagines them as individual scenes , each with their own cinematic flair.

A fight between an airship and a dragon probably best exemplifies this, but the idea carries through the adventure and would continue into Wizards' very successful Encounters organized play adventures It has dungeon crawls and wilderness journeys. There's also opportunity for investigation and role-playing, which help to break the adventure away from being just an encounter-based railroad. Expanding Eberron. However it provides a great introduction to the world. The adventure starts in the city of Sharn, but quickly turns into a globe-trekking epic.

Players fly in airships, fight as gladiators, and involve themselves in archaeology. The pulp genre at the heart of Eberron is front and center. Future History. The Kech Shaarat goblins are at it again, with new plans to unite the Dhakaani clans. About the Creators. In , he also coauthored E3: "Prince of Undeath" Please feel free to mail corrections, comments, and additions to shannon.

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Seekers of the Ashen Crown: A 4th Edition D&D Adventure for Eberron

It takes players from 2nd level to 5th. The adventure is mainly linear and is comprised of two dungeons and nine parts. It is centred around the Dhaakani artefact the Ashen Crown and the goblin clan the Kech Volaar and their leader Yeraa. The physical version of the Seekers of the Ashen Crown is comprised of two separate booklets titled Adventure Book One and Adventure Book Two with 32 and 64 pages respectively. Adventure Book Two has a list of encounters which detail monsters present, monster tactics, traps etc. There is also a double sided map for miniatures which details three separate environments present in the adventure. Sign In Don't have an account?


[4ed] Seekers of the Ashen Crown - Reviews?

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