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Return to Book Page. Preview — Edda by Conor Kostick. Everyone in the virtual universe of Edda is made of pixels-except Penelope. While her body is kept alive in a hospital bed, her avatar runs free, able to go anywhere and do anything, including create deadly weapons for Edda's ruler, her guardian, Lord Scanthax. This is the third and final book in Conor Kostick's trilogy. Get A Copy. More Details Other Editions 7. Friend Reviews. To see what your friends thought of this book, please sign up.
To ask other readers questions about Edda , please sign up. Lists with This Book. Community Reviews. Showing Average rating 3. Rating details. More filters. Sort order. Start your review of Edda Epic, 3. Shelves: science-fiction , fantasy , young-adult , gaming. Edda is the conclusion to the Avatar Chronicles series, directly following up on the events of Epic and Saga , which are definitely required reading in order to enjoy this title--very little time is spent on back story.
The new main character in this novel is Penelope, the last human left on an Edda is the conclusion to the Avatar Chronicles series, directly following up on the events of Epic and Saga , which are definitely required reading in order to enjoy this title--very little time is spent on back story. The new main character in this novel is Penelope, the last human left on an abandoned colony, whose entire social life from infancy has consisted of interacting with and serving her electronic benefactor, the ambitious "real-time strategy" game character, Lord Scanthax.
This seems like a good set up for another trip through Conor Kostick 's interesting universe of human and game worlds, but it falls flat, for several reasons. Given that Scanthax is from a RTS mindset, these worlds have been decimated, with their materials converted to his purposes. So, rather than an exciting journey filled with interesting characters and situations, as in the other books, we have a breezy walk through an empty wasteland, a trip through another portal, and rinse and repeat.
Several notable events happen along the way, but none of it compares to the exciting swashbuckling action and adventure from Epic and Saga.
It's rather boring. On the other side of the story, you have Penelope, trapped in a single small room in the real world, and confined to Scanthax's castle in the virtual world. She spends the novel coming to terms with her situation and plotting. As you can expect, eventually all the protagonists meet and resolve the situation in one way or another, but this is done rather quickly, toward the end, leaving a whole lot of pages to be filled in prior of it.
Between the ruined worlds and brooding teenager, it's a far cry from the high fantasy and cyber-punk city adventures we've had before. Then there's a final aspect worth noting, if only for its absence. While the other books had a nice balance set up between events in the real world and events in the game world, having meaningful developments taking place in both, Edda takes place almost entirely in the game world.
Characters will unclip to eat and sleep, but that's about all there is to it. This is a crucial part of the previously winning formula, which does not exist in this book. Fans of the previous two novels can still enjoy this final outing, yet it's a bit of an odd way to end the series, with a conclusion that doesn't match the magic you felt at the end of Saga. This review may also be found on A Thousand Little Pages. Penelope has known no world beside the video game universe Edda her entire life.
Living as the only human avatar in a land of electronic beings, she bears the title Princess and scripts weapons into digital existence for Lord Scanthax as aid for his expanding empire.
As a young girl, she was eager to please the cold Lord father figure. But as Penelope matures and discovers her lack of freedom and the reality behind her emaciated human body This review may also be found on A Thousand Little Pages.
But as Penelope matures and discovers her lack of freedom and the reality behind her emaciated human body, fed through tubes and always plugged up to a game console to access Edda, she decides to exact revenge on the beings who have taken advantage of her trust and innocence. While Edda readies for battle for yet another conquest, another band of travels led by Cindella and Ghost from the universe Saga are gathering forces. Nothing is resolved until peace is achieved. Edda was quite a unique book.
I am not an avid gamer myself aside from the odd Pokemon game here and there , but the novel still managed to capture my attention at the very beginning. Well, to tell you the truth, the interest began to wan as I continued through Edda , and by the end, I was glad to finally read the last word and close up the book.
However, even the hard-core fantasy fan in me had trouble getting into the storyline. What bothered me to no end was the lack of tension, I suppose. Penelope spends the entire novel plotting, and Cindella spends the entire novel traveling and killing things that got in their way. The resolution was short and took up only about 30 pages out of the page book.
Although the novel was not my cup of tea, Edda will appeal to fantasy and sci-fi fans alike, and of course, gamers will enjoy the references to gaming spread throughout. View 2 comments. Mar 14, Leah Jane Speare rated it it was amazing. Once again, the worlds of Epic and Saga are joined- only this time a new world is introduced, Edda. This fantasy landscape holds many new wonders-and terrors.
Our protagonist, Penelope aka Princess, has been brought up by NPCs all her life, have been abandoned by the humans on her planet. But as the threat of war emerges between Edda and Saga, secrets come out about her past, and loyalties are tested. I think this is a great continuation to the series and as usual Conor Kostick does a wonderful Once again, the worlds of Epic and Saga are joined- only this time a new world is introduced, Edda. I think this is a great continuation to the series and as usual Conor Kostick does a wonderful job of blending fantasy and high tech ideas.
The plot is full of engrossing adventures and unexpected turns; and plenty of awesome battles of course. Both video gamers and bookworms alike will enjoy Edda due to the unique one of a kind concept of the novel. Dec 24, RonnyBook rated it really liked it. This review has been hidden because it contains spoilers. To view it, click here. It takes place in a future where humans have created virtual realities with enough depth to give some of the virtual inhabitants of the games free will.
In the first book, Epic, the community of New Earth, a colony of humans that evacuated the Earth, used the game Epic to settle who got what in the real world. The more you had on your game character, the better jobs and resources you received in the real world. Erik and his friends completed a final quest to get rid of Epic and change the whole economic system. In the second book, Saga, the game Saga replaced Epic and all the inhabitants of this new game had free will.
The Dark Queen made the inhabitants of New Earth addicted to Saga and therefore Erik, the only non-addicted human, needed to defeat the Dark Queen, however this was difficult with the New Earth pacifist policy. In Edda Erik, with his character Cindella, a female pirate, Ghost and her friends from Saga and Eriks other human friends with new avatars need to learn who is behind a new portal that has appeared in Saga.
Meanwhile the other humans have powerful weapons from Saga for their characters however Gunnar, a supporter of a powerful faction in New Earth that dislikes electronic beings with self awareness from past experiences with the Dark Queen, is tasked to make sure no one learns that they are humans and where their colony lives.
I liked how the book brought the idea of what happens when artificial intelligence gains free will. It was interesting how the characters interacted between the real world and the game with themselves and the virtual characters or electronic intelligences EI as they call them.
For example they go out of the game to spread information between worlds and care for the EI as they were humans. However I would not recommend this book to someone who does not fit into any of these categories at all. Jan 23, Elna rated it liked it Shelves: humor , soft-sci-fi , geo-political , a-i , lib. An OK conclusion. Milan's death didn't really impact me, either because I didn't really like Milan in the first place or because it just kind of happened.
Similarly, while New Earth's policy of "no violence ever" was annoying, I admired that Erik stuck to it so steadfastly, yet they seemed so forgiving whenever soemone broke it. I would have liked more time exploring the other worlds - how did Myth differ from Epic?
What was Ruin? What happened to Bjorn and Nathan? Bjorn wasn't even mentioned in the second book, and Nathan wasn't mentioned at all here. For that matter, BE was never mentioned again after his character died. I liked that Joducus was a human, and that there were subtle hints throughout that Athena and Ghost put together off-screen, which was dumb, but made sense, since all his suspicious behavior wasn't necessarily visible to all the characters.
The woman in the tower who drew deaths was genuinely creepy.
Book Review: Edda by Conor Kostick
Email to a Friend. While her body is kept alive in a hospital bed, her avatar runs free, able to go anywhere and do anything, including create deadly weapons for Edda's ruler, her guardian Lord Scanthax. Can there be a peaceful solution? Or must everything come down to the sword and the gun?
Edda / Conor Kostick.
Reading Edda requires familiarity with both Epic and Saga, and this write-up will contain plot details from the preceding volumes of the Avatar Chronicles trilogy. It was a solid, virtual quest-adventure and contained an ambitious seed for concepts that he expanded upon with Saga , but by taking it into unexpected territory that seemed only partially related to its predecessor. Like the environments of Epic and Saga, Edda was designed as a sophisticated game for humans, both on Earth and for settlers on other worlds. Epic saw the genesis of sapience, where the game as a whole was growing self-aware and contemplating the in-built cognitive dissonance its awareness was presented with.
Edda (The Avatar Chronicles)
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