In Secrets of the Lamp , Zakhara 's multitudes of djinn , jann , dao , efreeti , and the rest are for player characters to command. Its centerpiece is a detailed description of the famous genie City of Brass. This city, which floats on an endless lake of burning oil, is featured in a poster map and on story cards and monster sheets. A lengthy scenario in the page adventure booklet sends the PCs levels all over the City of Brass.

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Revealed within are the greatest secrets of the genies: their magics, their rulers, and heir homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent.

Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak men and their dao servants, travel on the desert whirlwinds of the jann. Learn the legends and secret history of the genies, their cities, their foibles, and their feuds. Secrets of the Lamp includes a page sourcebook about genies, a page booklet of adventures set in Zakhara and the City of Brass, a full-color map, six cards showing details of the City, and four Monstrous Compendium pages that introduce new genies and other elemental creatures.

Recommended for use with the Arabian Adventures rulebook. It was published in November The assignment for Secrets of the Lamp requested that Baur write about genies and also describe the City of Brass. Continuing the ALQ Series. Like its predecessors, it combined source material and adventure in a boxed set.

TSR stopped using module codes in , but afterward it put out four more boxed Al-Qadim sets that would have fit right in with the "ALQ" series, from Ruined Kingdoms to Caravans Mapping Tropes. Expanding Al Qadim. Because genies are an important element of Al-Qadim, all of the source material in Secrets of the Lamp is relevant to the setting. There are also some Zakhara-specific details desribing tribes of nomadic Jann, how genies take part in Zakharan court, and what they've done in Zakharan history.

Expanding the Inner Planes. However, Secrets of the Lamp reveals even more detail on the Elemental Planes. The elemental nodes of T The Temple of Elemental Evil were one of the few exceptions — and fairly limited at that.

In Secrets of the Lamp , all of the elemental planes gets some nice attention because there's a genie race linked to each of them: the dao of the elemental plane of earth; the djinn of the elemental plane of air; the efreet of the elemental plane of fire; and the marid of the elemental plane of water.

Of all the elemental planes, the plane of fire gets the most attention because its the home of the City of Brass. As promised, it's extensively detailed and mapped. Monsters of Note. Elemental kin, genies, and grue all appear in Secrets of the Lamp. About the Creators. It let him explore the more light-hearted side of fantasy, as opposed to some of the grittier work he was doing at the time.

Recently, Baur has become better known as the founder of Kobold Press. One of its first projects, Six Arabian Nights , returned to Baur to his professional writing origins in the world of Scheherazade's stories. Please feel free to mail corrections, comments, and additions to shannon. These PDF files are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the PDF containing your name and the order number of your purchase.

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Click here. Advanced Search. ALQ4 Secrets of the Lamp 2e. Watermarked PDF. Average Rating 5 ratings. Customers Who Bought this Title also Purchased. Reviews 2. Please log in to add or reply to comments. Robert M. This is just the 64 page Genie Lore book. It does NOT include the map, the illustration cards or the second, 32 page book!!!! Despite all of those things being listed in the product description!!! I am very upset with this purchase! Simon B. At some point in an Al-Qadim campaign, a DM is going to need to know more about djinn, efreet, dao, marid or jann than is given in the MC entry.

At this point you will need this supplement, not before. It's packed with information on all five races of [ See All Ratings and Reviews. Browse Categories. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Cypher System. Eclipse Phase. Savage Worlds. Product Type. Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Family Gaming. Science Fiction. Phone PDF. Virtual Tabletops. STL 3D Model. Wizards of the Coast. Pay What You Want.

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ISBN 13: 9781560766476






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